That's basically 4.46 Umus per episode, and we had one episode where Nero wasn't in it at all! Crazy, I know. Oh, and in case you're wondering, the final Umu count is 58. But it'd probably sound off if it didn't come from Sakura Tenge, the Japanese voice actor for Nero. I'm not surprised they didn't keep Nero's verbal tic, but it would have been interesting to hear Cassandra Lee drop it often. While I know it's a sin, I did go with the English dubbing on this one. I can't recall any of the tracks that played through the regular series itself, which I think says more about that than anything else. The rest of the music was, honestly, kind of forgettable. I don't know the lyrics there and I could probably find them, but they'd probably still be sad. It's seems more rock and less pop, which is an interesting choice to make, but for Nero, it makes sense, as she's the type who likes shouting with a burning passion! And the ending song is very beautiful, if a bit sad. Music wise, honestly, I like the opening song they used. That said, the action sequence in the opening, when Nero lets her hair down, is very pretty to look at. This is indeed a difficult decision to make. Though honestly, if Ufotobe got the show, then the action would be great to watch, but we'd probably lose out on Nero just sitting around looking pretty. Now, this isn't going to be quite as action-heavy as say UBW, but it was always pretty to look at. Visually speaking, the show itself is rather gorgeous. Why do a full adaption when you can just make your own that follows the beats but changes enough to be its own story? It was interesting how they did the adaption, and honestly, I think they went in the right direction. Though it didn't go quite as insane with the floor visuals, but that's Studio Shaft for you. The anime basically says "Yeah, that all happened, but Hakuno failed and things went to hell." And so, the series follows it's own story, though it does retread some things and keeps others. The back story behind Hakuno is actually interesting, but they're basically a glorified NPC given life, and by entering the Moon Cell, get themselves deleted as a result. Don't you feel great?Īnd at the end, when all have been defeated, you face off against Twice and his Servant, Saver/Savior, and beat him to get the grail, sending your companion back to Earth while you get deleted. This changes two other fights later, forcing you to fight the one you didn't rescue later, and given how the system works, you are basically killing them in the end. The only difference is that, after the third match, you had to choose which of your companions to save. But the Servants they fight do appear in order in the anime adaption itself. There was an add-on added, which gave you bonus bosses that allowed you to face them, but we never got that in English so we'll ignore that for now. In the regular version of the game, the three playable Servants never meet in game. We already saw Nero's, which basically turns her into an overpowered Protagonist, because that's just how things roll with her. EMIYA, of course, keeps Unlimited Blade Works, even doing the chant, while Tamamo gets one that allows her to cast any skill for free. Each of these characters come with their own background, obviously, and their own Noble Phantasm. Finally, we have the Caster class, who is a fox Shrine Maiden by the name of Tamamo-no-Mae, and boy does the Fate lore have fun with her. You have your Saber class, who is, of course, Nero Claudius, then you have the Archer class, played by Fate's own personal punching bad, EMIYA, though in the game he's called Nameless, and this is technically a different Shirou then the one we know in the main universe. You do the typical "choose the gender" and name and stuff, but you also choose between three Servants. In the game, after going through the prologue involving some poor sap who gets killed thanks to Julius screwing up their magical circuits, Hakuno takes over to be the proper main protagonist. Then again, they kind of included the events in the game to make this a sequel to a potential bad end, but still, let's go over what happened. But in this case, it would be best to explain what happened between the original game and what happened here and how they differed. I mean, I liked it, but I'm so heavily bias with anything involving Nero that you shouldn't take my word on anything when she's involved. Now, this won't be a review in the traditional sense. Well, by journey, I mean "Well, that got all kinds of weird, but it seemed fun." Because it's Fate, and its always screwed up in some fashion. Hello everybody and welcome to our wrap up of Fate/Extra Last Encore.
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